Eventually I will also release ReShade shaders I've been doing for other games as well but never got to finish. Since I can't attend to all requests (again, I'm just one person) I'll prioritize Patreon requests. Patreon supporters can get all kind of different effects and improvements for GTA5, and in the future other more complex effects that are currently in the works such as physically based volumetric clouds, atmospheric lighting, and volume fog/shadows. The first game was only for game consoles, and later on Jit also appeared for personal computers. QuantV 3.0.0 (since early 2018) which is where I spend most of my spare time, it will be released for public when is finished but in the mean time a lot of cool ideas arised and I started working on too many and too complex effects so development is getting slower than expected, note that I'm just one person without teams and resources and I'm not former programmer, I'm just self-learning for fun.īecause of that, I decided to share early access of QV3 build with the people who wants to support the development so I can get quality feedback and update current effects so they don't get outdated for the final version. GTA San Andreas game, review, mods GTA San Andreas - a very interesting and exciting game, which was released on October 26, 2004. I also made a tool for ENBSeries called ENBFeeder to help other modders to extend ENB features with useful game data such as world view matrices, weather/region, sun&moon position, etc. asi script to control in-game graphic effects (and also a Trainer). Hi, I'm author of QuantV, a graphic overhaul for GTA5 with a complete timecycle made from scratch and.
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